Thursday, November 18, 2010

EQ II: There's an awfull lot going on in the background

Before leaving town last week I had the pleasure of doing the crafting quests in New Halas on both the evil and good sides in Everquest II.

SPOILERS ABOUND AHEAD!!!

The evil quest line has you trying to ensure an exclusive trade agreement between New Halas and Neriak using mafia tactics. Spinning wheels are broken, cloth is trashed with acid, and bombs are planted. On my next alt through that zone, I did the good quest line and discovered that I was largely reacting to stuff my last character did. "Some asshole trashed all the town's spinning wheels, could you make some new ones?" I even ended up setting the trap that my first character fell into. Very cool.

Even more impressive, I did the evil quest chain for the second time on yet another alt, and the quest dialogue made more sense because I had done both sides of the chain. For example, my evil quest giver couldn't figure out why the demand for fine china didn't spike after I trashed a crate of china in a storage house. That would be because my good alt crafted replacements.

End spoilers.

The thing that strikes me about these interlocking quest chains is that 90% of players will never notice the care that has gone into them. First off, to do either chain you need to be into crafting and know about the quests. Nothing in game tells you that there is a quest chain you can do for free access to all the tier II rare recipes, much less where to go to get the quests. Even assuming you are a hardcore crafter and do the research to find these quests, what are the odds that you will end up doing both the evil and good quest chains? Much less evil-good-evil as I did them.

The attention to details most players will never notice is even more clearly illustrated by a wolf that lives in the New Halas crafting hall. His name is Hagley:


Having run past him on a string of alts, I noticed that he has several behaviors. If you run by him on an evil character, he will growl and bark as you pass. If you run by on a good character he will either wag his tail or sit and look at you. His name is also a reference. Hagley is one of the five Everquest Online Adventures servers. I also presume it's an Everquest (the original) reference that I'm not familiar with.

EQ II is (along with EQ and EQOA for that matter) full of neat little details that I expect most players will never notice. Personally, these things suck me in and make a game a lot more "sticky." I'm still playing and enjoying EQ II well past the month or so that most MMOs get from me.

Saturday, November 6, 2010

Exploration versus progress

I am an explorer when it comes to MMOs. Not only in terms of lore and in-game geography, but also in terms of systems. I really enjoy exploring the mechanics of MMOs. In fact, once I learn all of the basic mechanics of any given MMO I tend to lose interest in it.

I spend a lot of time fiddling around with the classes and crafting professions, then get bored once I'm not learning anything new. In most MMOs you can learn 80% of the mechanics in your first few weekends, and then need to put in another six months or so to get to the endgame where new systems start to open up. There are very few MMOs that have kept me hooked long enough to get to that last 5-20% of the game.

Even in the rare ones that hook me for more than a month or two, I tend to make slow progress. My approach to MMOs is more like ants crawling out in all directions from a nest than a horse charging forward. I always want to see all the starting areas, which takes some time. However, what really slows me down is my penchant for having an interlocking and self sufficient fleet of crafters. For example, in EQ2X I currently have crafters that upgrade abilities for both casters and melee characters, as well as crafters that make bags, cloth armor, leather armor, and metal armor. I'm waffling over whether to use my recently purchased fifth character slot to make metal weapons or jewelry. I may end up buying a sixth character slot for my silver account so I can cover both.

Getting all those crafters up to the point where they can make useful stuff for each other has eaten up most of my playtime. Going on adventures and killing stuff is sort of a side activity that helps me gather the mats needed to keep my family of characters in the best gear that can be crafted. The only MMOs I've played long term where I didn't fall into this cycle were either MMOs that had an absolutely grueling crafting system (e.g., DAoC and EQ) or MMOs that lacked any crafting system to speak of (e.g, DDO and COX). In WoW, LoTRO, and now EQ2X I have fleets of mid to low level characters that make great stuff for each other, and mains that take at least twice as long to level as the mains of users that play these games linearly.

I'm certain that to some players of these games, my diffuse approach to progression borders on insane. Particularly to players that think MMOs "start" once you hit the level cap (?!?). However, it's fun to me and that's really all that matters. . . at least to me :-)

An aside: apologies for the lack of posts lately. I am traveling a lot these days. This is the first weekend I've been in town since my last post. Regular posting will resume towards the end of the month I expect.

Thursday, October 21, 2010

Too Many Halloween Events, too Little Time

All three of the MMOs that I currently play have Halloween events going. I made it halfway through the Halloween festivities in EQ2X last night. There are a series of events going on in different regions, the first two I went through both involve haunted houses. One event that started in Neriak especially impressed me.

Warning, spoilers ahead!

I talked to a goblin at the Neriak docs who sent me to the Loping Planes on a mission that was more than a bit suspicious. When I finally made it to the Loping Plains, my map told me that for my level 40 quest I needed to go through a swarm of angry red level 62 mobs to get to a graveyard. Skeptical but undaunted, I turned invisible and tried to sneak through them. As soon as I got near one he broke my invisibility and killed me in two blows. However, when I rezzed I found myself in the graveyard I was trying to get to, in what seemed to be a safe spot. Ok, that works I guess...

After running around a bit, an apparition appeared out of thin air and charged me. Before I could even react, my screen went black. After a bit, I awoke laying on a bed in the inn of a town at the edge of the graveyard. After talking to a few NPCs, it turned out that I was thrashed within an inch of my life and had been out for days. It also turned out that there was an abandoned mansion in town with hauntedness issues. I volunteered to check things out, and a very cool haunted mansion quest chain ensued:

The quest had some pretty creepy moments along the way:


It all ended in one hell of a tough series of fights (at least for a solo Warlock). A clever and elaborate quest that I much enjoyed.

End spoilers.

Based on the first two Halloween quests I've done in EQ2X, I can't wait to do the others. They really are some of the coolest quests I've seen there, with neat story-lines, fun puzzles, and goofy but fun rewards. For example, here is a shot of my rotating crown of glowing skulls from the haunted mansion quest:


As if this weren't enough to murder all of my spare time, Lord of the Rings Online also has a Halloween quest called "The Haunted Burrow" that is rumored to be better than any of the previous Fall Festival events. Dungeons and Dragons Online has also just launched update 7, which also includes a Halloween event.

Halloween is one of my favorite holidays (it's the only one I actually decorate my apartment for), and by far my favorite holiday in MMOs. I'm headed out of town for work reasons most of next week, it's going to be a struggle (but a fun one!) to get through all this content while it's live in the next few days.

Monday, October 18, 2010

Is Star Wars the Old Republic doomed?

Amazingly enough, Tobold and Syncaine agreed on something last week, that Star Wars: the Old Republic is doomed to financial failure. I suspect this was because it's too much like WoW (classes, quests, levels, PvE focused) for Syncaine and it's not enough like WoW for Tobold (who argues that no-one plays MMOs for the narratives). However, Ardwulf also weighed in, and running some off-the-cuff numbers also concluded that the situation for SWTOR looks pretty grim. I think Ardwulf actually raises some good points.

To be sure, at first consideration 100+ million looks like an utterly insane budget for any game, even an MMO. However, budgets for sub-free games are hitting 100 million in some cases, for example Grand Theft Auto IV. Those games make zero from subs going forward (though in some cases they sell optional content packs). Admittedly, all the games listed on that website cater to bigger markets than SWTOR because they are on both consoles and the PC. Further, if Bioware really has spent 300 million, I'd tend to agree with Ardwulf that Bioware and EA are screwed. However, with all those qualifiers, I think a budget of around 100-200 million would not be completely insane.

I think it will come down to how well BIOWARE executes the MMO part of SWTOR, and that's what we know the least about at this point (almost nothing really, I'm not even sure if there will be an auction house as I type this). A lot of commentators seem to assume that we are about to see another "sell a million boxes and then crash to 100K steady subs" fiasco ala Warhammer Online and Age of Conan (the last two really big budget MMOs). However I really doubt that.

Both WAR and AoC seriously fell down on basics at launch (for example, AoC was missing features listed on the retail box!?!), and despite that still managed around 100K steady subs. In contrast to those games (and modern AoC for that matter), I expect SWTOR to have a polished and enjoyable leveling game at launch. I don't think we can really generalize from the launches of WAR and AoC to what will happen with SWTOR.

SWTOR is going to be an important test for "PC alone" as a target for big budget games. Based on the fact that it's the unofficial sequel to the much beloved KoTR and KoTR II games, if Bioware was set to release SWTOR across PCs and consoles I think everyone would be a lot more comfortable with it having a big budget. Just on box sales, which would undoubtedly be in the millions, they could expect to recoup most of their budget. Any subs on top of that would be gravy.

However, by choosing to stick to the PC market...they are likely looking at initial box sales of no more than around 2 million. I do think they can top the 1 million boxes that WAR and AoC did, but not by a ton. Maybe over the first year they will get up to 3 or 4 million if the word of mouth is really good. Regardless, on box sales it seems obvious they are not getting back 100-200 million.

What success or failure will really come down to is how many of their users they retain, and whether the steady population grows or shrinks in the year after launch. At this point, there are too many unknowns to judge what is likely to happen. For example:

- What will be the population momentum of a game that sells 1 million + boxes and is actually polished and playable at launch? WAR and AoC certainly haven't given us a clue.

- How many people will stick around to play an MMO that emphasizes an engaging solo experience over typical MMO mechanics?

- How many fans of the rich narratives of single player RPGs want to play an MMO but find a market that doesn't really cater to them?

- How many Star Wars fans will play an MMO that isn't a sand box? Star Wars galaxies was north of 200K subs until the NGE according to most narratives, and to say it was (and still is) a niche product design would be a huge understatement.

There are a lot of unknowns in play that could shake out either way. In many ways SWTOR is aiming at a market that isn't well served by the current generation of MMOs, and really never has been well served : players that want a moment-to-moment play experience as polished and engaging as a big budget offline RPG in an MMO. Whether this will be enough to make a it a breakout hit is anyone's guess. However, I'm not ready to start composing pithy phrases for SWTOR's tombstone just yet.

Tuesday, October 12, 2010

Big ass sale for a very short time in LoTRO

Via Biobreak, there is a huge sale LoTRO starting at midnight tonight (runs until the 13th at midnight eastern time). Quest packs for the Lonelands, North Downs, and Evindim will all go on sale for 75% off (!). That is enough content to get you to the low 40s and ready for Foreschel if you really milk it. If you are FtP in LoTRO and don't have those zones yet, you'd do well to take advantage. Doing my part to spread the heads up.

Friday, October 8, 2010

The beggining of the end of sub-based MMOs?

Turbine recently announced at the Game Developers conference that LoTRO has done extremely well since going free to play. The number of users has more than tripled, 20% of all lapsed former subscribers have come back, revenue from the game doubled, and subs have actually increased. Sounds an awful lot like what happened when DDO went FtP.

We don't know how well EQ2X is doing, but SOE has already announced that Pirates of the Burning Sea will be going FtP and has hinted that they are considering switching Vanguard over as well. The real pudding will be the rate at which new content starts showing up in EQ II. If we start getting a lot of new content, I would take that as a sign of an increased revenue stream. If the pace doesn't change from what we have seen in the last few years, it may have been a wash for them.

On the other hand you have the recent announcement that World of Warcraft has surpassed 12 million concurrent subs. With Cataclysm coming down the pipe December 7th, it's almost certain that number will go even higher.

To me this really just formalizes what commentators have been saying for years. There's WoW, and then there's everything else. If I were running or developing a sub based "something else," I would be thinking long and hard about switching to FtP. I think Bioware has a good chance to crack a million subs with their Old Republic MMO, and GW II is also likely going to do extremely well. But for the most part I think you'd be daft to try and compete with Blizzard in the sub based MMO space, unless your game is budgeted out assuming (at most) 100K players when it goes live.

....................................................................

News Asides: Not sure how the heck I missed this, but LEGO Universe launched today for pre-order customers. I will be checking that out the very moment a demo becomes available. Also, IGN has an incredibly detailed write up of FF XIV. Unfortunately, due to a number of issues (e.g., the brutal system requirements and clunky UI) I'll be surprised if FF XIV does well on the PC. Hopefully the PS3 version will be better.

Saturday, October 2, 2010

Watch This

If you blog, watch this video over at Broken Toys, it's great.

A lot of the talk is obviously aimed at an audience that works in game development. I don't work in the industry, nor would I ever want too (I applaud you guys, but consider you slightly insane for putting up with the work hours and lack of security). Regardless, his presentation had some pretty good advice for anyone that blogs. Well worth seven minutes of your time.