Since about January my main MMO has been Star Wars: The Old Republic. It is likely roughly tied with Lord of the Rings Online for the game that I actively played for the longest stretch. I subbed up the day of launch in December 2011, and stayed subbed until the 5.2 patch after Iokath was released, which I believe was in April 2017. That is nearly six solid years subbed up and logging in, which for me is a hell of a long run on any game. I love the Star Wars setting, and I love the variety of outcomes you can get on different playthroughs of SWTOR due to each class having a different 1-50 story, and dialogue choices. For most that that time I was happy as a clam, or a pig in mud, or whatever your favorite animal based euphemism for contentment may be. Unfortunately, Bioware seemed to completely lose their way around 2016 with the launch of Knights of the Fallen Empire and Knights of the Eternal Throne, and to my tastes it took a really long time for the game to recover.
I had a lot of issues with the game during the "Knights of" era. My biggest gripe was the switch from open world areas, that felt like actual planets, to a really linear storyline that played like a visual novel and a MMO had a love child. That isn't to say that the expansions didn't have some engaging stories in them. There are actually excellent on your first playthrough, and I enjoyed them quite a bit when they first came out. Both Knights of expansions contain polished content with high production values, and feel very cinematic the first time you see them. However, they offer very little new on subsequent playthroughs. Choices offered turn out to be largely flavor once you have tried out several of them, and Empire and Republic characters get completely identical stories. In addition there are very few open world exploration zones, and even in those few little really worth discovering. Perhaps worst of all, the moment-to-moment gameplay consists largely of cutscenes interspersed with some of the most bland and repetitive fights SWTOR has to offer. Tons of nearly identical corridors are stuffed with mobs that you have to take down to progress to the next cutscene.
So in KotET and KotFE, we got expansions that for me were strong at first glance but rapidly became really boring on repeated playthroughs. This was in sharp contrast to the rest of the game where high replayability was a major strength. Overall, the gameplay in KoTET and KotFE ended up feeling like a major downgrade compared to the game up until that point. For me that was compounded by the gearing system of the 5.0 era. Until 5.0 end game instances and PvP rewarded points that you could save up and use to eventually buy the gear set of your choice, like pretty much every other MMO. However, Bioware seemed to think this was letting players gear up too quickly at the cap. Seemingly in an attempt to try and stretch out the endgame, SWTOR switched to a "command crates" system where you were rewarded crates yielding gear completely at random. The odds of any given crate having a piece of gear that was an upgrade you needed got lower and lower the closer you were to a full set at a given item level. It was incredibly frustrating to open several crates in a row and get vendor trash out of all of them.
Added to storyline that I found overly repetitive and a gearing system I hated, the pace of new content releases also started to slow to a crawl. By Spring 2017 the only thing keeping me in the game was the hope that a new area coming out in April would be a return to form for the studio. Unfortunately, when it finally was released the new area ended up being Iokath. To this day Iokath is probably the area of the game I enjoy the least on a normal 1-to-cap playthrough, and I cancelled my sub about a month after it came out. After that, watching from the sidelines I saw what started as a slight content drought start to approach the Chilean desert of true maintenance mode.
Even companions like M1-4X here, that don't wear equipment, have some customization options if you go hunting for them. To get this paint job, I had to add two-factor authentication to my account and fly out to a space station at the edge of the galaxy to find the vendor that sold it. |
After Iokath, no new explorable areas would be added until December 2018, nearly two years later. Even that new area, Ossus*, only contained about four hours of new content. Perhaps a week of evenings if you got serious about it and maxed out your local reputation with dailies. Stories in the gaming press of personnel assigned to SWTOR and financial resources that the game brought in being funneled into failed projects like Anthem did nothing to make me question my lack of loyalty. For me, it only confirmed that I was right to walk away when I did.
All of this kept me out of the game until Onslaught was released in late 2019. By then it looked like enough new content, Ossus, Dantooine, and two new planets with Onslaught, had been added for it to be worth sticking my head in again. I enjoyed Onslaught quite a bit, but it still only kept me entertained for a few months. I considered coming back for Legacy of the Sith, but that turned out to be more like a nice patch than an actual expansion, with two or three hours of content for most players and not so much as a new daily area when it first launched. For the last three years I have been keeping an eye on the game**, waiting for enough new content to come out for it to be worth subbing. I would say as of the last big patch the game is finally there, and I think I'll be settling in for a while (eight months and counting).
Based on what I've seen since I came back in January, I would say that the team has finally found their new groove. There are a good bit of new content and activities to talk about. It's not all peaches and kittens, but on the balance the current game is better to my tastes than it has been in years. I thought that was what I sat down to write about, but my lead in completely got away from me. More on the current game in the next post!
*Thought short, I did eventually find out that Ossus is excellent with a cool aesthetic and a fun little story. That's actually a good synopsis of the modern team's development style. They don't put out much content, but what they do release is well done and tends to feel like a solid addition to the game.
**By "keeping an eye on the game," I mainly mean reading Shintar's excellent Going Commando. She covers SWTOR really thoroughly, and has a generally sunny take on the game that I enjoy.