Monday, October 31, 2011

Sights from Isenguard

Minor spoilers abound ahead, be warned!

I'm about halfway through the Rise of Isenguard expansion in Lord of the Rings Online, I just started in the Gap of Rohan over the weekend. Towards the end of the first zone you catch a glimpse of a Dunlander village where preparations for war are busily underway. One thing that's pretty neat about this scene is all those tiny guys you see in the distance are moving around. In order that animating so many dudes doesn't murder your frame rates, the normal models are replaced with lower poly ones that look just fine at this distance. I can't help but wonder if this is some of the same tech we are going to see used for depicting big battles such as Helm's Deep.

I also shot some film of this, but my first attempt at filming with FRAPS didn't turn out so well.

In between the first zone and the second, a book quest has you kidnapped and taken to Isengaurd where you engage in manual labor. In some ways the quest didn't make a lot of sense, for example they don't confiscate any of your gear when you get there:

Silene with her warden soon after arriving in the dungeons of Isenguard.

As you complete tasks, you earn a set of cosmetic prison rags. Once I had enough for a full set, I immediately bought and new cosmetic slot so I could equip them:

Full prisoner's regalia.

The zones where you are engaging in labor are fairly large, and you spend a lot of time running around between locations. However, you can get temporary 50% runspeed buffs by picking fights with gaurds. I'm not sure if that stacked with my normal runspeed buff or not, but I was running fast through most of the area. Despite the mechanical oddities of the quests, the storyline you experience down there is pretty neat. There are also a lot of cool things to see. One of your first stops is a dining hall where you mop up slop:

Reminds me of Harry Potter for some reason...

After that you perform a variety of menial tasks, such as hauling crates of weapons for these guys:


Eventually you make your way into the tower of Orthanc itself, where some fairly nerdastic encounters await if you are into the novels:

Saruman's audience chamber.

The wizard himself.

Orthanc and the grounds of Isenguard before Saruman screwed them up.

Gandalf trapped on the roof of Orthanc.

A bit of oddness is that you actually play as Wormtongue for a while. Soon after that, you free yourself and move on to the Gap of Rohan.

One thing I have mixed feelings about is that the expansion is a total gear reset, which I suppose was inevitable. The gear I spent so much time getting since Moria launched was completely replaced by the time I was 70 or so, including my second age bow. I like how the new armor looks, for once they managed to include a helmet that doesn't look utterly stupid. I also like a lot of the texture work on the new pieces. This is Silene in her quested gear, standing in her house:

I can't remember the last time I had my helmet turned on in LoTRO.

All in all I'm still having a lot of fun with the new expansion. It's looking to last me pretty much up until the launch of SWTOR.

Tuesday, October 25, 2011

MMOs are a dying genre!!! ...or maybe not

Using the power of Google Insights, Tobold recently asserted that interest in massively multplayer online roleplaying games is declining. Looking at the most recent google insights results, interest in "mmmorpg" is down almost 40% from the peak in 2009. You get similar results from mmo. This isn't total voodoo, this tool does a very good job of reproducing trends we pretty much all agree are real. For example the peaks and declines in interest in Age of Conan and Warhammer Online. That is about how the populations went, as far as I can recall.

All that said, I found myself wondering whether "mmo" and "mmorpg" are really the best search terms to use. Those are pretty generic after all. What happens if we get a little more specific? Check out "ftp mmo" and "ftp mmorpg". They are both in the middle of historical peaks of interest, at least judged by google searches. Compare to the results for "subscription mmorpg." Pretty clear difference in the trends. That also seems to accurately reflect where the market is going. A lot of commentators have posited that SWTOR is going to be the last really big budget sub based MMO that we will see, and I tend to agree. Even now, the diversity and quality of FtP MMOs is such that being asked to buy a box and agree to a sub plan just to try a game out seems a bit daft. SWToR is more than likely the last game I'll be willing to do that for.

Talking to a friend of mine about this last night while hunting boars in LoTRO (yes, it was boars..of course it was boars), he posited that maybe everyone already knows what an MMO is by now and so fewer people are Googling "mmo" and "mmorpg." Relatively few people need help figuring out what MMOs are, they need help picking out one to try. The results for "best mmo" back him up. The number of searches has been steadily increasing, and is projected to continue to do so for at least the next few years.

A certain subset of bloggers do indeed seem to be losing interest in modern MMOs. However, I've seen no evidence that the overall mmo market is in decline. One game, WoW, losing 20% of their subs (and still being played by millions) does not mean that MMOs are a declining genre. The games I play regularly seem to be chugging along just fine, despite the proclamations of doom that have hounded them since launch. Further, I personally will be astounded if SWTOR isn't a hit, regardless of whether it's innovative enough to satisfy the jaded veterans of the blogosphere. If quest based "theme park" MMOs and cash shops are abhorrent to you, the genre has left you behind. As for me and John Q., we're doing just fine.

Saturday, October 1, 2011

On Isenguard, the new LoTRO expansion

It's fantastic. By far the most fun I've had in the Lord of the Rings Online since the launch of Moria. It expands on Tolkien's narrative in completely logical ways. It also offers vistas that I can absolutely imagine him creating if he had lived long enough to do it.

The home of the falcon clan. One of the few clans of Dunlander's that were never corrupted by Sauroman's promises.

I know that I'm generally a positive Perry (as opposed to a negative Nancy). But I really think Turbine knocked this one out of the park, at least from the perspective of a soloist. What the new end game is like remains to be seen.

Friday, September 23, 2011

Where did September go?

The greater part of September seems to have vanished. This has been one of those weeks where I got a lot done and still don't feel like I'm on top of everything. A lot of neat little news tidbits have caught my eye, but I haven't taken time out to comment on them. So now I ramble...

SWG: Star Wars Galaxies just launched atmospheric flight. You can now summon your space-ship and fly it around on planets. If you fly straight up you even zone into space once you get 6 kilometers up. They launched it just in time for me on the heritage quest chain, since I am now frequently being sent to targets in excess of 10km away. Not too bad now that I can fly there in my space-ship. It must have been a real up bitch up until last week.

This is the ship you get for free by doing an optional side quest in the tutorial area. I have no idea how you get a ship "the normal way."

DCUO goes FtP: DC Universe Online is going to go free to play. It seems a bit odd to have three different Super Hero themed MMO options available for FtP. In fact, as far as premium FtP MMOs go, capes and tights is now seemingly the most crowded market apart from fantasy. DCUO is unlikely to compete very strongly with Champions Online or City of Heroes/ Villains, since the bulk of its current audience is on the PS3. If it were PC only, I doubt DCUO really could compete with CO or COH given how much deeper the latter games are.

That said, as a full featured FtP console MMO I can see where DCUO might carve out a niche. Even if you are willing to sub, the other two MMO options on consoles are pretty abysmal by modern standards. Both are grindy and practically require you to group to make progress on most classes. On top of that FFXI, the most sucessful console MMO to date, has systems that are obtuse even by old school MMO standards deeply embedded. Console gamers are still an untapped MMO market.

LoTRO: The Rise of Isenguard launches on Tuesday. That's four days! A great dev diary/ preview of Orthank went up on the web a few days ago. It looks really cool to me. Those are narratives I want to experience. Between Isenguard, dabbling in SWG until it shutters, and hanging out with my DDO guild a couple of nights a week it looks like my spare time is accounted for until around the launch of SW:TOR.

KoTOR II vs SWTOR: Speaking of SW:TOR, playing SWG awakened an urge in me to play a Star Wars RPG with a UI that doesn't fight your every desire tooth and nail... and that has a storyline I'd ever give a crap about. I never quite finished Star Wars: Knights of the Old Republic II and so I spent an afternoon with it last weekend. The graphics are really dated. However, the storyline is really engaging. Soon I found myself not caring about the sparse environments and clunky animation, I just wanted to know what happens next. That's a feature lacking from most MMO narratives, and something I hope that SW:ToR will finally remedy.

Friday, September 9, 2011

Do modern MMO communities suck?

This post over at I Have Touched the Sky (which contains one of my favorite quotes from the original Conan stories, btw) led me to this post over at Scary Booster, where Scary seems to have had some really bad experiences with other MMO gamers lately. In short, he feels that modern MMO communities are filled with asshats. He makes it sound almost as bad as X-box live ["shudder"].

You will encounter some pretty caustic personalities when playing MMOs for sure. Forums devoted to MMOs seem to be especially caustic. See the forum devoted to any new and popular MMO over at mmorpg.com or the official Blizzard forums for example. The first time I saw someone use the response "I hope you die in a fire" in a forum thread was at the latter locale. It did not seem facetious from the back and forth in the rest of the thread, and it honestly made sick to my stomach to read it. However, I've since gotten so used to people being insane over-the-top dickheads on the net that I barely even notice such statements nowadays.

All that said, are the people playing MMOs by and large idgits? I'd say no, absolutely not in my experience. Much as in real life, when I take the time to interact with someone they usually turn out to be pretty nice in most MMOs I play. Even in the famously craptastic community of WoW, I met a lot of great people. The density of assholes there is pretty high, I have to admit. Dungeon Finder PUGs are especially bad. But I doubt the bad apples constitute even 10% of the overall playerbase. That's the worst MMO community I've encountered, by a wide margin. It's also one of the communities where I made the most friends. Really big communities have more of people every sort, both awesome and sucky, than smaller ones.

In the great majority of MMOs I've played, the community is actually pretty good. This may be shocking to those that primarily play WoW, but in the majority of MMOs you can actually get decent advice by using zone chat. When I first started DDO, I would often ask a question in the newbie channel and some random person would start a tell conversation with me to help me out. Even at higher levels, when my level 6 [characters max out at 20 in DDO] wizard couldn't figure out where to buy his spells, a random player grouped with me and transported me to the vendor I needed.

I don't consider DDO a fluke. The last time I played DAoC, I got really helpful advice on character builds using zone chat. The last time I played CoH, PuGs were abundant and every one of the dozen or so I played in went really well. The last time I logged into EQ2X, a random player was giving away absolutely gargantuan (and expensive to make) bags to newbies. I've encountered quite a few dicks while playing MMOs, but acts of random kindness from strangers stand out in my mind more.

Finally, as proof that not all MMO communities utterly suck, I want to point to the official Minstrel message board over at lotro.com. Minstrels are getting nerfed, and nerfed hard in the upcoming expansion. The power cost of their heals is reportedly nearly doubling. Their maximum healing output is also getting nerfed. According to beta testers, a minnie will have to get to 75 and get a rareish magic item to be able to put out as much healing as they currently can at 65. In short, it's practically the apocalypse for the most popular healing class in the game.

Check out this thread about it in the minnie forum (you need to get about halfway down the first page before you start seeing reports of how bad things are in the beta). Yeah, there are a lot of players complaining. But most of them seem to be reacting with "Yeah, it sucks. But we will deal with it. We'll just have to play better." I'm a pretty even keeled. However, if I had a high level minnie I suspect I'd be screaming bloody murder over the changes. That any message board could be largely populated by players so calm and contemplative boggles my mind in the modern internet era.

The internet is indeed filled with asshats. However, I'd argue that the places inhabited by MMO gamers are better places to be than most.

Friday, September 2, 2011

Quick Hits, First of September Edition

A lot of tidbits have been on my mind lately.

SWG: I finally made it to my second planet in Star Wars Galaxies, Naboo:

You really really want to buy a swoop soon
as you can afford one.


Once you get over the steeper than usual initial learning curve, there really is a fun game buried in there. I've been tempted to make a short "things I wish I knew when I started" post. There are a lot of simple things you need to be aware of that aren't documented well in the game. I've spent the last month discovering most by accident. However, with the SOE refusing all new subs in a few weeks, I can't imagine who would benefit from "helpful tips for newbies" post. More and more I'm feeling that it's a real shame SOE will have to close SWG down. It has almost nothing in common with TOR save setting, there is no reason these two Star Wars games could not coexist.

Nerdbashing provokes Nerdrage: I'm sure few of you missed the small tempest that erupted across the net over this post at Gizmondo. Most of the reactions were pretty negative, and I have to agree that the author of the post does come across as a fairly self absorbed and judgmental. However, I also think some commentators took the whole thing a little too personally; some of the backlash went too far in my opinion. It's her loss, no big deal. That said . . .

Is being into something nerdy really that big of a deal? To me the entire ruckus raised an interesting question. If you have a nerdy hobby like MtG or MMOs, are you automatically expected to advertise that fact to a potential date? I did once get a phone number from someone at a film festival by telling her about my Kingdom of Loathing character and how studly he was with his chef hat and frilly skirt. However, I consider that a bit of a fluke ;-) If I were going to dabble in online dating, I don't think "MMO gamer" is how I'd want my profile to define me. At the same time, scaring off folks like the author of that column with your profile might actually be a good thing. I have mixed feelings about the issue.

STO going FtP: all I can say is "Yay!" I'm still a little leery of Champions Online and Star Trek Online because my power supply died thrice previously when I was playing them. However, my new power supply is a lot bigger than my old ones and should be able to handle my GFX card being pushed to the max. The launch of FtP STO is likely going to be what pushes me to test that theory.

DDO: I'm still going strong in Dungeons and Dragons Online. The game really is a heck of a lot more fun in parties than solo, and lately someone has been on and looking to run something in my guild almost every time I stick my head in. Even solo, I've discovered the game is much more fun with an NPC than without. I rarely explore without one now. The game is also surprisingly pretty for an old game that runs on almost any system:

The gate to the plane of madness.

That's all I've got for now. Happy Labor Day weekend!

Friday, August 26, 2011

A neighborly suggestion for those using voice chat

[Warning, a bit of a rant. I spent last night experiencing one of my pet peeves in a party.]

I know that some of us live in less than ideal environments for gaming. You might not be able to help the fact that there are screaming kids, a really loud television, or perhaps constant machine gun fire and explosions where you are playing from. If you are in a party using voice chat, the background noise can be a little annoying and distracting to the rest of the party. However, I know that not everyone can afford living quarters with more that one room and/ or a secure bombproof bunker to game from. I'm not here to judge.

That said, if you are gaming from a room filled with screaming children, a desk near a blaring television [apparently being watched by someone legally deaf], a sidewalk near an active jackhammer, the middle of an ongoing gun-battle, the runway of a major airport, or an environment with similar constant levels of background noise....





FOR THE LOVE OF ALL THAT IS HOLY %#@&/$ USE PUSH TO TALK!!!



Believe me sir, or madam, your party will thank you.