I have been way too busy to post this year. As I feared in my previous post, lurking on other people's blogs is about all I have had time for lately, though my "unusually busy" stretch is taking even longer to abate than I imagined it would back in January. However, I couldn't resist joining in on Blaugust fun in a small way when I saw this post over at Inventory Full. Developer appreciation week was always one of my favorite parts of the event back when I used to regularly participate.
This year, my appreciation goes out to all the volunteer teams keeping defunct MMOs alive. Off the top of my head there is the one for Warhammer Online, the one for Myst Online: Uru, Project 1999 that is keeping the launch era Everquest experience alive, the one for Vangaurd: Saga of Heroes, a pile of them for City of Heroes (of which Homecoming is my favorite), a wide variety for Star Wars Galaxies, and the one for Phantasy Star Online: Blue Burst.
These teams are doing a great service for fans of these games, and for anyone interested in the history of MMOs in general. Beyond that, they are often actually doing a better job with their games than some of the teams running "live" MMOs. In general unofficial server teams are legally forbidden from doing more than simply breaking even on their server costs, and they have zero incentive to do anything other than create the best experience they can with extremely limited resources. These are people that care about making players happy first, and everything else second. Their passion really shows in a lot of these projects.
For an enlightening comparison, contrast the experience that MitchManix had in Champions Online vs City of Heroes. One is full of interesting ideas but ruined by lack of developer attention and poor monetization. In the other you can't spend money to play even if you want to, and the game absolutely thriving. For a live team to not be able to keep up with what a bunch of volunteers can do in their spare time is absolutely embarrassing, and is a decent microcosm of what has gone wrong in some parts of the MMO space.
These games can also be a lifeline to people that can't afford to keep up in a pay-to-play MMO. A relative of mine is in the middle of a divorce, and has never been financially all that well off to start with. She has about enough money to keep her PC running and an internet connection going, and that is literally her entire entertainment budget. I introduced her to Homecoming, and it has been absolutely wonderful for her. We meet about once a week to hang out in the game, and it has been a blast for both of us.
The fact that so many of these games exist is a constant reminder to me that most people are actually pretty decent. So my hat goes off to all the teams that sink their time into these projects! They really are making the online world a richer and happier place.
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