Saturday, February 12, 2022

The future of LoTRO

Via Massively, the video game rights to the Lord of the Rings owned by the  Paul Zaentz Company are going up for auction.  This is the company that licensed Lord of the Rings to Standing Stone Games.  Unfortunately, I doubt that bodes well for Lord of the Rings Online. A MMO is simply too obvious of a game to make with the license.  I find it hard to believe that any company would acquire the rights and not at least contemplate creating a new one of their own, and there is a good chance that LoTRO would be seen as unwanted competition.

That isn't to say LoTRO would be in real competition with any new MMO.  A new MMO, Tolkien themed metaverse, online survival RPG or whatever would likely have little in common with Lord of The Rings Online save the names of characters and places.  LoTRO is a sprawling old school MMO with a lot of design elements that are clunky and quant by modern standards.  It's a deep game that focuses on accurately reproducing Middle Earth from the books as a core design goal, and executes on it amazingly well.  In many ways, the development priority of the game is seemingly (1) accurately portray the setting (2) anything else, including compelling gameplay loops.  However, for a certain bent of player that is delightful.  

Walking around in such a well realized depiction of the books is so inherently fun to me that I honestly don't care that the gameplay set there is sometimes a bit crusty.  In some ways, that even adds to the charm.  I like harvesting wood for hours, and then sitting in a crafting hall processing logs into boards.  I like all the quests in the Shire where you are asked do do some of the most inane quests imaginable (deliver pies!).  I think it's awesome when I arrive at some new village where, despite having saved Middle Earth more than once, no-one has never heard of me and a farmer asks me if I can help him round up farming equipment.  The admixture of big story arcs where you are an important hero and more mundane sets of concerns makes the setting feel more grounded and real to me.  The very things that turn off a lot of new players in LoTRO are some of  the exact gameplay elements I find charming.  Hell, my first post here that anyone actually read was basically about that.

Whatever new game gets cooked up by Amazon, EA, Microsoft or whoever ends up buying the Lord of the Rings license will almost certainly invert those priorities.  The priorities won't be "get the setting right first, everything else second." The studio assigned to create a new Lord of the Rings RPG or MMO will likely start by thinking about gameplay and systems, and then shoehorn the game they want to create into the setting of Middle Earth.  Because of that the game won't actually resemble LoTRO all that much, and the two games will not really be competing for the same audience in a significant way.  LoTRO and whatever new MMOish product gets released in the next few years could quite happily coexists.

However, much like EA, SWTOR and Star Wars Galaxies, I don't expect that will matter much.  Back in 2011 SWG was shuttered right before EA's new Star Wars MMO, Star Wars: the Old Republic, came online, despite the games having very little potential audience overlap.  That is not to say that the shut down was caused directly by EA.  The game had already shot itself in the foot long before EA bought Bioware.  You can find a lot of post mortems about how the "New Game Experience" doomed SWG by chasing off the existing audience in the hopes of attracting a different audience that never materialized. I don't debate that, the NGE was the first step on the road to doom for sure.*  However back in 2011 I also heard rumors that the final nail in the coffin of SWG was that SOE was not willing to pay for the license any more, and didn't even try to negotiate to keep the game going once EA and Bioware started working on SWTOR.  SOE would have had trouble even breaking even if they had needed to keep paying for the license, the price of which presumably went up once EA acquired the video game rights to Star Wars.

I fully expect the exact same thing to happen with SSG and LoTRO.  LoTRO will be safe for at least a few more years while the agreement that Standing Stone Games has right now with Zaentz still holds.  However, I will be moderately surprised if SSG (or Endad Global 7)  is able to afford to keep the license whenever it come up for renewal.  Whatever company ends up paying north of 2 billion for the Lord of the Rings License is going to be pretty jealous of it.  Even if that company is willing to let LoTRO keep going in principle, which seems somewhat unlikely to begin with, they will almost certainly want to charge a lot more for the Lord of the Rings license than SSG can afford.  LoTRO is solidly successful niche title, reportedly bringing in about 10 million a year.  However, a company that pays 2 billion for the license to Lord of the Rings is not going to happy with less than pretty much all of that in licensing fees. 

That said, the example of SWG also offers a ray of hope.  Pretty much from the NGE on, attempts to emulate Star Wars Galaxies began.  Once SOE shuttered the game a flood of projects got underway and existing teams redoubled their efforts.  The end result was in subsequent years a number of EMUs came online, some of which are thriving.  For fans of the original Star Wars Galaxies we have arguably entered a golden era with numerous successful variants of the game available to play 100% for free.  Some shards of the game are now arguably better supported than the commercial game was the last few years SOE was running it, with EMUs even developing and releasing new content. 

So will LotRO be able to follow the EMU route if SSG/ EG7 loses the license?   It's hard to say. I'm frankly astounded that Disney has let all the unauthorized SWG servers keep going as long as it has.  I am also skeptical that Amazon, EA or Microsoft would be as benevolent towards unauthorized LotRO shards.  However, I could also easily be wrong.  So far I can't think of a single major fan server that has been shut down by anyone besides Blizzard.  Servers for COH, WAR, and SWG are some of the more visible examples of shuttered MMOs you can play for free now, and at least one (the EQ server Project 1999) is actually officially sanctioned by Daybreak.  So perhaps it's not too farfetched to think that if SSG loses the rights it needs to keep LotRO going, a series of  semi-legal free shards will be able to launch.  In that ecosystem I can think of a lot of cool variants of the game that could spring up.  Another strong possibility is that SSG has a lot more clever agreement with the Zaentz Company than anyone outside SSG knows, and they have the option to renew once or twice at their current price.  

Regardless, we'll see how it works out the in next few years.  Commentators including myself have been saying for a while now that LoTRO needs to shake things up.  One way or another, that seems likely to happen soon.

*Or maybe not, see the discussion in the comments :-)

4 comments:

  1. I'm fairly sure from a number of sources I remember reading over the years that, far from "shooting itself in the foot", the NGE did in fact do most of what it was intended to do, namely increase the playerbase for SWG. The new audience it was intended to attract did materialize and at the time the game closed down it had more active players than before the NGE. Of course, all of this is disputed by everyone with an axe to grind, which seems to be anyone still interested in talking about it at all, so I don't suppose there will ever be a final, accepted version.

    One thing that doesn't seem to be disputed is that LucasArts were always very unhappy about the number of people playing SWG, which they believed should have been orders of magnitude more successful than it ever was at any time in its operation. The expected figures for SW:tOR were also immense and that game never remotely met expectations either. Star Wars just doesn't seem to be the draw for mmo players you might expect, whatever form it takes, and I suspect the same will be true for Lord of the Rings, no matter who develops the IP.

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    1. The closest thing I can find to an authoritative source on how things actually went down behind the scenes is this post from Raph Koster:

      https://www.raphkoster.com/2015/04/27/did-star-wars-galaxies-fail/

      It seems to place the blame on both unrealistic expectations and design changes that were received poorly. The NGE is not mentioned by name, but the pre-NGE Combat Upgrade is. Based on that I would say both your take and the prevailing narrative have some truth to them.

      It was never my game, so I have always accepted the "NGE ruined everything" narrative without much question. I did my longest stint there a few months before it shut down. "WoWified" or not, it still had an awful lot of sandboxy design elements that weren't really being done by anything else on the market. I am glad that the free shards stepped up to give that audience some of what they lost back.

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  2. Both WG and SWTOR (and LOTRO, for that matter) had decent player numbers for an MMO at their time - the key words being "for an MMO". They attracted as much of the existing MMO player base as a new MMO could expect, but didn't conjure up the mass of new players to the genre that some expected them to do with their IP.

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    1. I have always thought that SWTOR was a fairly successful game by any sane standard. It seems to be nestled pretty firmly in between a random SSG MMO and "big five" numbers, and is probably Bioware's most successful current game by a wide margin. Expecting it, or any other MMOish game, to do 2005-2009 WoW numbers is not at all realistic.

      In that article I linked above from Raph, he also puts the success of SWG ahead of EQ by some metrics. In 2003-2004 terms, that is very successful indeed. The industry has never been able to accept that 2005 WoW was an anomaly.

      I also don't mean to imply by that first comparison that modern SSG is a failure. To me that is actually the lower end of what real success in the MMO space looks like. You are talking about at least five games (DDO, LotRO, EQ, EQ II, DUCO) that each make millions a year after all of their expenses according to the financials that EG7 released. That is extremely impressive.

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