I finally got around to trying the new glory system in LoTRO, and I have to say I think it's brilliant. "Glory" refers to a massive buff that you now get when you attempt to solo epic quests meant for a full party. These quests are some of the best content in the game, and a lot of players that aren't in big kinships simply aren't able to get PuGs going for them these days. Turbines' solution is to give players the stats of a raid boss when they try an instance solo. In the first instance I tried with my 65 hunter, she went up to over 20K morale and was hitting for over 1000 damage per shot. My qualm with the system, was that I figured that it would force everyone to either get a full party together or solo all their epic quests. Thus, it would become even harder to find a group if you wanted to, since most players would opt for solo.
What I did not realize is that the glory bonus scales to larger parties. It is now possible to solo, two man, or three man the epic quest chains. The more players you bring, the less of a glory bonus everyone gets. However, the advantage of having another player along more than outweighs the reduction in your glory bonus. I two manned several quests with a member of my KS, and it was a lot of fun. All in all, I think that glory is a great system.
In other news, PvP is still happening in LoTRO (at least on my server) more than a year after Turbine made it almost utterly pointless for freeps to engage in it. Last night was our weekly Kinship night, and the players that showed up were too spread out in levels for us to organize anything. Someone had the bright idea to roll wargs on the moors and quest there. We ended up with a full party of freshly minted wargs, and headed out to see what we could do. There were several quest chains to kill hobbits for their limbs, which was pretty fun in a demented way. However, the big surprise is that there was a full freep raid out there trying to take keeps and a full creep raid harrying them.
Rather than join the main raid, we decided to hang at the edge of the battle and pick off stragglers, as well as use stealth to disrupt their keep boss attempts. Several times we popped out of sleath in the middle of a boss fight and disrupted their healers and crowd control just enough for the boss they were fighting to murder everyone. We also suffered a humiliating defeat at the hands of a hunter/ burgler pair. We later managed to take them both down, but being two manned the first time we came upon them was pretty embarrassing. Live and learn (hint: take down the hunter first!) It was a lot of fun, and not of the type I normally associate with LoTRO. There is really almost no incentive to PvP in LoTRO these days, I was honestly surprised we were able to find so much action.