Showing posts with label Star Wars the Old Republic. Show all posts
Showing posts with label Star Wars the Old Republic. Show all posts

Saturday, March 17, 2012

The future is bright for MMO enthusiasts...time for sunglasses?

At least among MMOs I follow, a lot of exciting stuff is coming down the pipe or has recently arrived. I am a bit sad that Everquest Online Adventures is closing down at the end of the month (I have a retrospective on it planned), it's where the namesake of this blog lived after all. However, given that I couldn't even log on the last time I tried, [Edit: I was able to get on for the last week, and the website has been fixed] he closing is not much of a loss to me personally. Apart from that, there has been a lot of good news. In no particular order, here are some of games I am currently following:

Everquest: EQ recently went free to play. Really long time readers (there must be at least none), might recall that I wasn't really a huge fan of EQ back in the day. EQ is not a game I'd ever consider subbing to. But would I log in for free to beat down some Kobolds in the Steamfront Mountains for old time's sake? Oh yeah, you bet. Although word on the street is that the newbie experience on Vox isn't quite ready for prime time yet, I do plan to stick my head in and see what's changed in EQ soon.

Lord of the Rings Online: a lot of neat new stuff has come to LoTRO as of the last patch. Monster play got some tweaks that I'm looking forward to trying out. Notably Weavers got some buffs. It's a class I've always been meaning to try. How many other MMOs let you play a giant spider? You can also now summon your skirmish soldiers nearly anywhere. It's a neat idea, but unless you happen to have spent enough time skirmishing to have a soldier near your level it's pretty useless (Syp has a great post about this issue).

However, far and away the biggest addition is the The Great River. It's a new adventuring area roughly the size of Mirkwood that all subscribers and lifers get for free. I have yet to set foot in it, but previews of it look fantastic. I intend to hit the level cap on my main there in the next few weeks.

Star Wars the Old Republic: I am still enjoying the heck out of it. I hit level 50 on a Bounty Hunter a couple of weeks ago. Without going into spoilers, his story ended on more of an "ok, cool I guess" than a bang (the real climax of the BH storyline comes roughly half way through, imo). But I've had a lot of fun finishing out the storylines of all of my companions since then.

As for the end game, I barely touched it. Instead I started over on a new server with a new class. Though the storyline isn't blowing my mind, the Sith Assassin is simply a joy to play. Stunning a NPC with lightning, to then step behind and backstab them with your double bladed lightsaber (often a deathblow) just doesn't get old. Being able to sneak around NPCs I don't feel like screwing with on the way to a quest objective is also awesome. Finally, the ability to switch between a tanking or DPS stance as the situation warrants is quite handy. It's rapidly closing on the LoTRO Hunter as one of the most fun classes I've played in a MMO.

Oh yeah, and 1.2 is coming in the next few weeks. There's a lot of stuff in there.

Guild Wars 2: with GW2, ArenaNet promises the sun, the moon, and the stars...and all some time this year. A full featured sub style MMO that has no sub fee! Also promised are innovations (compared to WoW/ LoTRO/ Rift/ SWToR) in almost every area from questing to character development. From all I have read, it looks to be a hopeful monster among modern MMOs. If the game delivers on only half of what ArenaNet plans, it will still be one of the best MMOs ever released. I can't wait to try it out.

Secret World: also coming out some time this year is Secret World. I know jack all about the gameplay, but holy cow that setting seems awesome. Hell, look at this video. That is one of the most boring presentations I've ever seen, and my big take home from it is still "Holy f-ing cow, I want to play that!" [Also "Holy f-ing cow, I want that cop to stop talking" at about five minutes in]. Funcom is known for craptastic launches. However, Funcom is also known for recovering well from crappy launches. My guess is that two or three months after it launches, Secret World will be one of the best MMOs on the market.

From where I stand, this is a great time to be a MMO enthusiast. I leave you with the obvious pop reference.*



*Geez, I really don't remember that video being so odd.

Thursday, February 2, 2012

Six weeks in: SWTOR is obviously doomed

EA has announced that as of Feb 1 SWTOR only has 1.7 million active subs, which amounts to a mere 85% player retention rate. Obviously most of the folks that have tried SWTOR can't stand it. After the first six weeks, it seems that Star Wars the Old Republic is an abject failure.

In all seriousness, I'm really glad to see that SWTOR is off to such a good start. It remains to be seen whether the game can maintain this level of success in the long term. But it's also obvious that the great bulk of players didn't rush to the cap and cancel their subs in the first month, as some have been predicting.

I personally have hit the ripe old age of 40 on my main, after playing nearly every night in January. I don't know that I'll be taking 8 characters to the cap to see all the storylines. But I'll certainly play up at least one Republic character after I finish playing the Empire side (they get a completely different storyline and a few planets that the Sith don't). That will get Bioware at least a few more months of sub time out of me whether they manage to iron out a decent endgame or not.

Thursday, January 19, 2012

Thoughts on the latest SWTOR news

The latest SWTOR patch apparently contained some serious cluster fornication for PvP players. Level 50 players are now looking at crazy ques to get into the regular battlegrounds due to faction imbalance and the general lack of level 50 players on most servers. Meanwhile, in SWTOR's open world PvP area Republic players are getting stomped on most servers. Unverified reports put Empire / Republic ratios at 2.5 to 1 or worse on most servers. An error in the latest patch that allows players to camp the opposing faction's respawn points is salt on the wound. Things are so bad that Bioware is urging players to avoid Ilum altogether until they can get things fixed. Finally, for a few hours today some players magically lost the ability to unsubscribe days before the first round of automatic sub-renewals is set to go through. Ouch!

While this isn't exactly Bioware's shining moment, I think it's a bit early to start dancing on SWTOR's grave. A lot of bloggers have been predicting doom for the game for months based on development costs that EA has already stated are bogus. 500K subs, even if you need them for a solid year to turn a profit, does not get you very far north of a development cost of 100 millon. I also kind of doubt that most players care a whole lot about the PvP situation at level 50. If a most of the players that wanted to do PvP had hit 50 already, the long que times for PvP battlegrounds that players are complaining of on the forums would not be happening. Personally, my highest 'toon so far is level 32 and I have yet to set foot in a battle ground.

The strength of SWTOR compared to most MMOs is compelling narratives. There are at least two completely non-overlapping story lines, the Sith quests and the Republic quests, and I personally plan to see them both at least once. If I wanted to rush to the cap and do PvP or go raiding, there are clearly better games on the market for that. If I didn't find the narratives I'm experiencing compelling, well again there are other games with much deeper mechanics I could be playing. I predict that players who "get" the storylines and RP aspects of the game are the ones who are going to stick around. Those that were mainly hoping for a new shiny MMO endgame to grind in will likely be gone by this time next month. Only time will tell if the players left are enough to make the game a solid success.

Tuesday, July 26, 2011

Why do I still care about Star Wars, and what am I expecting from SWTOR?

This post over at Blue Kae got me wondering why I am so much looking forward to Star Wars the Old Republic (which I have yet to pre-order, but plan to soon). My expectations for it as a viable long term MMO commitment aren't particularly stellar. However, as a game that I'll play for a month or two and enjoy, they are pretty high. More broadly, why do still I care about the Star Wars franchise at all after George Lucas pissed all over it with his atrocious prequels?

The prequels bit, to be sure. Considered as pure visual spectacles they were impressive. However, that's all Lucas seemed to care about. Considered as narratives they were utter failures. None of the characters were believable or compelling. For example, the "romance" between Padme and Anikan has to be among the least believable in cinema history. The movies seemed to almost be actively attempting to sabotage some of the more compelling elements of the original trilogy. Me watching Ep I: "Midichlorians? Really?!? WTF?" The movies were an absolute insult to Star Wars fans, and arguably to American moviegoers in general. [More entertaining takes on these issues here and here].

Despite my dislike of the prequels, I still find the Star Wars universe intriguing. It seamlessly blends fantasy and science fiction elements in a way that few other franchises do. Perhaps ironically, games based on the prequels were generally much better than the movies they were based on. Even if GL was an utter hack, game designers seemed to generally get the feel of Star Wars right (a few travesties excepted). While GL was putting out mindless incoherent drivel every two years, some of my favorite games set in the Star Wars universe also came out.

Star Wars Star Fighter I and II were among my favorite PS2 games, and considered as side stories that expanded the Star Wars franchise they were a screaming ton better than the movies. Not as simmy as the old X-wing PC games (which I also adored), but they still gave you a believable illusion of flying around in a star fighter. The last stage of SWSF remains among the most impressive experiences I've ever had in a game. I also really enjoyed the pod racing games on the N64, the DC, and the PS2. A long kind of silly scene in the first movie inspired sci-fi racers that compared favorably with Wipeout and Extreme G.

But those games were small potatoes. The games that really truly convinced me that the Star Wars universe remained a compelling setting for narratives were KoTOR and KoTOR II. Say what you will of the bugs in KoTOR II (none of which I actually experienced, but many others did), it had an extremely compelling narrative. Further, KoTOR remains one of my all time favorite games. I have never experienced heartbreak in a game like I did going through the evil track there. Some of the things I did toward the end disturb me a bit to this day.

When I see evil played out in a movie, I don't feel in any way responsible for it. However, when I actively choose to have my character screw someone over in a game, it can make me experience real twinges of guilt. KoTOR showed me how games can be a compelling artistic medium in a way that's quite distinct from passive experiences like books and movies.

When it comes right down to it, I'm a fan of Star Wars as much for the fun I've I've had playing various games set in the universe as I am from the movies I saw as a child (Ep. IV-VI). Because of that, the atrocious prequels really didn't do much to diminish my love of the franchise. Episode I may have been one of the stupidest movies ever filmed, but flying around in one of those neat backwards looking retro Star Fighters and blowing shit up sure was fun in SWSF. And the Old Republic has jack all to do with the characters and events of the prequels. KoTOR I and II were the real sequels to Ep IV-VI in my mind, not the horrific train wrecks that GL filmed.

On the balance I'm really looking forward to SWTOR. I'm expecting KoTOR III, and really nothing more. If it turns out to be a decent MMO on top of that, so much the better. Regardless, I expect to get $60 worth of fun out of it. And that's all I really need to be satisfied. If you don't care about Star Wars, and particularly if you didn't like the KoTOR games, I can see that there would be nothing too exciting about SWTOR to you. Apart from having a deeper narrative than most, it looks to be a pretty by the numbers quest/ level based MMO. However, if you are a fan of KoTOR (most game critics certainly were), there's every reason to be excited about it.