like buying and selling using the /barter and /bazaar commands, or where you can get working in-game maps of the majority of zones can only be learned through trial, error, and googling.
|The graphics are extremely dated, particularly in the tutorial area. DAoC hails from the same era and looks light years better to me, particularly the animations and spell effects. Oddly, once you have played it for a while you stop seeing the cruft and all of this starts to look normal, even pretty in some places. I suppose it's similar to the phenomenon where if you wear glasses that make everything look upside-down long enough, eventually your brain will flip the image so things look normal again*|
|Running through the Emerald Jungle on my way to Old Sebelis. Despite the dated graphics, the game does a good job of making zones feel unique. Even the floras in different zones are distinct.|
Overall, I'm finding the depth/ obscurity of the game charming. There is an absurd amount content, more than 500 zones according to wikipedia. It has been relaxing fun to take my time leveling up, gradually learning the game mechanics and exploring new areas as I go. I'm honestly not entirely sure whether I'm enjoying the game on it's own merits, or in comparison to the much slower paced game I tried years ago and got frustrated with. Likely both. Regardless, I'm having a great time.
*I fell down a pretty interesting google rabbit hole looking for the link I embedded in that caption. This paper contains a more modern take on the issue. Apparently it's a point of debate whether your brain really flips the image or an upside-down world just starts to look normal to you. Either way, my point stands :-)