The latest SWTOR patch apparently contained some serious cluster fornication for PvP players. Level 50 players are now looking at crazy ques to get into the regular battlegrounds due to faction imbalance and the general lack of level 50 players on most servers. Meanwhile, in SWTOR's open world PvP area Republic players are getting stomped on most servers. Unverified reports put Empire / Republic ratios at 2.5 to 1 or worse on most servers. An error in the latest patch that allows players to camp the opposing faction's respawn points is salt on the wound. Things are so bad that Bioware is urging players to avoid Ilum altogether until they can get things fixed. Finally, for a few hours today some players magically lost the ability to unsubscribe days before the first round of automatic sub-renewals is set to go through. Ouch!
While this isn't exactly Bioware's shining moment, I think it's a bit early to start dancing on SWTOR's grave. A lot of bloggers have been predicting doom for the game for months based on development costs that EA has already stated are bogus. 500K subs, even if you need them for a solid year to turn a profit, does not get you very far north of a development cost of 100 millon. I also kind of doubt that most players care a whole lot about the PvP situation at level 50. If a most of the players that wanted to do PvP had hit 50 already, the long que times for PvP battlegrounds that players are complaining of on the forums would not be happening. Personally, my highest 'toon so far is level 32 and I have yet to set foot in a battle ground.
The strength of SWTOR compared to most MMOs is compelling narratives. There are at least two completely non-overlapping story lines, the Sith quests and the Republic quests, and I personally plan to see them both at least once. If I wanted to rush to the cap and do PvP or go raiding, there are clearly better games on the market for that. If I didn't find the narratives I'm experiencing compelling, well again there are other games with much deeper mechanics I could be playing. I predict that players who "get" the storylines and RP aspects of the game are the ones who are going to stick around. Those that were mainly hoping for a new shiny MMO endgame to grind in will likely be gone by this time next month. Only time will tell if the players left are enough to make the game a solid success.