Spent most of the weekend in Dungeons and Dragons online. Still having fun there, though I'm finding the higher I get the harder it is to figure out what quests I should be working on and where to pick them up. Where I used to be able to wander aimlessly and find quests, I'm relying very much on the in game compendium these days. It lists every quest near your level range in the game, as well as the name of the quest givers and the zones you can find them in. I'm a bit surprised that more MMOs don't have something similar.
One thing I find striking about DDO is how good it looks for an old game with such low system requirements. I can run DDO quite well on my back-up PC (it only has a gig of ram and a 256 MB video card). Apart from WoW there aren't many modernish MMOs I can say that about.
DDO has pretty good lighting effects, particularly shadows:
Another that makes good use of shadows:
DDO also has pretty good art direction imo. DDO is definitely a "high magic" setting with a lot of interesting sights, such as this random dungeon screen shot:
And this airship in the marketplace:
Finally, the atmospheric effects are generally quite good. A rainbow on an overcast day in three barrel cove:
Same area at night:
For a game that's a year older than LoTRO and runs well on toasters/ pocket calculators, DDO looks pretty good. You'd have to go to something that really requires modern hardware like Age of Conan to find a game that looks a ton better in my experience. The landscapes also aren't as well done as in LoTRO, but I think the character models and animations are actually a shade better.