This time, I am sorry to say, the whiners are correct. Turbine looked at one of the best aspects of their game (the real time combat) and decided to gut it. My guy in game, with a 16 strength (mine is at best 9), now swings his sword slower than I could swing a sword in real life. He spends most of his time holding it behind his head, and takes a swipe every five seconds or so. The following post, from a doubtless soon to be deleted thread on the official forums, is me at my most ticked:
The entire time that DDO has been online... players, game critics, and even rabid detractors of this game have generally agreed that the combat system was pretty fun. In response to this praise, you nerf the hell out of swing speeds the moment the game starts to become popular. This decision defies any logic that is known to me, or that I can imagine.
Yes, this horse is already beaten in multiple threads. I'm sure this will get deleted, and perhaps get me a ban. However I am upset enough that I really don't care. At least I have said my peace. My best wishes to all of you in your future endeavors.
Some have claimed that the actual swingspeed remains unchanged, and that the only change has been to the animation. That is possible, however my characters also seem to be hitting a lot less often than I remember hitting pre-patch. Regardless, the bit of the attack animation where your character holds the sword behind their head and waits to swing absolutely hammers one of the core strengths of the game one week ago: the combat felt real time.
The CMs have already hinted that some adjustment is coming. However, they could have saved themselves a hell of a lot of effort in the first place and not screwed with something that most observers agreed was pretty good.