Saturday, July 26, 2025

What is a good story anyway? Storytelling in LoTRO and the value of art

Bhagpuss recently put up an interesting post about Wuthering Waves that got me thinking about storytelling in MMOs, and the Lord of the Rings Online specifically.  I have started playing LoTRO again mainly because I was forced to.  The 32 bit servers are going to be permanently closed some time in August, and since LoTRO is one of my most played games I didn't want to lose all of my characters. After updating the client on a new PC that I recently migrated to, I transferred all my characters to one of the new 64 bit servers: Peregrine.  That's the North American roleplay server.  I figured most of the serious Tolkien lore grognards would move there, as so far World Chat has certainly not disappointed on that count. 

My main Silene, now and forevermore Sileeyn because the only name I was super attached to was taken on the server I chose.  I mean I guess I could have left her Silene-1 going forward, but I think that would have annoyed me even more.  Still, at least all my other names were available. 

The process of moving was painless.  I clicked one button to select all the characters on Arkenstone, and by the time I logged out and back in to my new server everyone was there.  Perhaps even more miraculous, nothing appears to be missing from their banks and all of my character names save one were still available.  However, of course, the name of my level 100 main "Silene" was taken.*  I had to switch her to "Sileeyn," which still slightly annoys me when I glance at her on the character select screen.

The last time I was playing it heavily I remembered quite liking the storytelling.  But over the years (it's been about four since I last logged), I had started to become skeptical of the stories being all that well done, and thought maybe it was just rosy goggles talking.  I mean they are presented solely as flat text, and it's not uncommon to have several quests all pointing you towards killing boars, or bears, or bandits in the exact same zone.  How entertaining could six quests in row about killing boars really be?  And how could a flat text presentation compare to the voice acting in Secret World, or the full voice acting and branching storylines of SWTOR?

The character I started to relearn the game, and since I wanted an excuse to adventure in the Shire again which I remembered finding quite charming.  The horse is one she got for the 15 year anniversary, one of the two 68% runspeed horses all of my new characters get when I roll one.  I also get an absolutely insane amount of slower horses, cosmetics, titles, character frames, fireworks and other assorted stuff to dig through.  On any new character usually put most of it in the bank unopened, almost immediately losing most of my bank space (until I can save up enough gold for more) forever since I never open any of it . . .

Now that I have played it again for a few evenings, I remember why I liked it so much.  It's because a lot of the stories work on two completely different levels.  On the surface they are entertaining stories on par with the better ones from say, EQ II or ESO. You get a strong sense of the personality of everyone you interact with, and many of the hobbit stories make me smile.  For example, there is an NPC ranting in the town square of Michel Delving about a conspiracy to deny equal access to the best pie fillings to everyone in the Shire, with  the uppity Tooks hoarding all the freshest ingredients.  Both the impassioned speech and the very funny responses from other hobbits standing nearby just ooze with the same charm as a lot of what Tolkien himself wrote about hobbits.   

But if you only appreciate the game based strictly on what is presented, a lot of what is on offer isn't really exceptionally well done.  Even World of Warcraft has some quests telling stories just as well written, and I don't consider that a particularly good MMO for narratives (just the opposite in many cases).  I wouldn't be surprised for anyone that isn't a fan of Tolkien to have the exact same reaction as Bhagpuss: "LotRO to me is just a lot of meaningless fetch and kill quests strung together. Which, honestly, is no bad thing in terms of gameplay but does absolutely nothing for me in terms of telling a story." 

Lathrae (another flower genus) is a Warden, which is a fairly technical class.  Every combination of three different skills triggers a different "gambit" which can range from massive burst damage, DoTs that can be stacked, taunts, heals or increased defense.  She can also switch between a melee and ranged stance on the fly, which also changes the output of a lot of her gambits.  It's a character that can handle almost any situation if you can keep all the combos straight in your head.   

It's really the second level the stories work on that elevates them.  In addition to being competent and at having text prose that is at least (but perhaps only) slightly above average for the genre, many of the stories are also filling in little details from the books in a way that is quite well done and satisfying.  For example, if you are familiar with Unfinished Tales, you know that Saruman was smuggling pipe weed out of the Shire and trying to keep it secret from Gandalf and the other members of the white council.  In public he ridiculed Gandalf for smoking it, and was too embarrassed to admit that he too enjoyed the stuff once he got around to trying it.  Gandalf knew that Saruman was sneaking it out of the Shire, but just assumed that Saruman being so secretive about it was a bit of harmless vanity.  In any case, at the end of an entertaining six step quest chain, you stumble on his smuggling operation and even get to read a note from "Sharkey" to his agents.**

At some point while I was away Standing Stone Games finally figured out how to have deeds work in a way that is decently fun.  The last time I played you had to grind out a bunch of these if you wanted access to all your trait points, which was quite annoying.  Now you get those just from levelling, like every other MMO with trait trees.  Instead deeds grant a small amount of points for the item shop, points towards virtues, and the occasional cool title.  Deeds primarily consist of killing large numbers of a specific mob type in a zone, but also include exploration (like finding all six farms in the Shire), questing and simply using certain abilities often.

That's just one example, a lot of neat details like that get filled in by quests in the game.  The writers use Tolkien's fiction like wooden frame that they fill in with a building paying homage to the work it draws upon.  As delightful as I find this element, I think it also explains why a lot of players don't actually find the storytelling as compelling as I do in LoTRO.  I personally would put it right up there with Secret World and SWTOR as some of the most solid storytelling you will find in a multiplayer game.  However, I have to think a lot of players don't recognize most of the callbacks to the source material. 

Virtues themselves grant your character small statistical boosts, and you can decide which ones you are interested in levelling.  Though for me personally most of these may as well not even be options, since I pretty much always go for the ones with swords by them for MOAR Damage.  This character is so fresh that I haven't even levelled the first three virtues for low level slots.  I like that virtues start with relatively low cap so you won't feel obligated to spend more time than you care to working on deeds.  You can pick three, get those up to six, and then completely forget about the system until much higher levels if you wish.

Unfortunately, you can't really appreciate the stories on both levels unless you are intimately familiar with the Lord of the Rings, including the Appendices of LoTR, the Hobbit and at the very least Unfinished Tales. Knowing the Silmarillion and the newer compilations collected by Christopher Tolkien and others doesn't hurt a bit.  For example, many of the stories set in Near Harad are actually rooted in brief notes about how Númenorians colonized the region in the second age, and a civil war between the Northern and Southern Kingdoms of Gondor during the third age.  To really fully appreciate some of what you see in those regions, you likely need to have read the Silmarillion, the Appendices, and the Fall of Númenor.  Some of the latter material has never been published previously save in the twelve volume History of Middle Earth.  I consider myself a pretty hardcore Tolkien nerd, but twelve volumes of apocrypha is way too much even for me.  Regardless, it's clear the game relies heavily on a player being a fan of the IP to "pop", which in the end almost certainly reduces their audience.***

The Shire is one of my favorite adventuring zones in any game, because it absolutely oozes with the charm and gentle humor of Tolkien's descriptions of hobbits.  This impassioned speech is about how the best pie fillings are being unfairly distributed.

This also raise a more general question in my mind: can you consider storytelling good if only those deeply versed in something outside of what is being presented can fully appreciate it?  I am of two minds about it.  On the one hand, there is a school of thought that for art to be "good" in some kind of objective sense, it must be enjoyable for almost anyone that takes the time to really consider it.  For example, during the Classical period composers intentionally simplified their compositions compared the Baroque composers that preceded them.  This was in part because Baroque compositions were considered too complex, and too difficult to appreciate for a typical listener.  The Classical composers wanted their compositions to be more accessible to a wider audience.  As my music appreciation professor explained it when I was an undergrad, the idea was that nearly any sane person should be able to enjoy the compositions.  This is sometime referred to as part of the classical ideal of universality.*!*

The game also fills in a lot of neat little details from the books in a way that is respectful to the source material.  For example, at the end of a long quest chain where I have been trying to figure out what happened to the hobbit locked in the cage on the left, I have discovered brigands that have been stealing pipe-weed for "Sharkey."  It's an oblique reference to material in Unfinished Tales, and a very cool easter egg....but only if you are deeply versed in Tolkien lore.

On the other hand, that kind of thinking is one step away from arguing that only the simplest pop art has any real value.  In my experience, if you are patient enough, art (by which I mean to include visual, written, musical or even game formats that combine all three at once) that makes you work a little bit to appreciate it tends to have a lot more staying power than something you can fully appreciate the first time you experience it.  I'm not sure myself where I draw the line between needless pretension or absurd "homework" expectations and art that I find complex and thought provoking.  But for me personally LoTRO is definitely on the correct side of that line, and I'll take Bach or Stravinsky over Mozart any day of the week :-)**!*   

*According to the character creation screen in LoTRO, female hobbits often have flower inspired names.  Silene is a genus of flowering plants, and I thought it sounded neat for a hunter that might be expected to take out foes before they even know she is there.

**That is the same pseudonym that Saruman uses much later when he scours the Shire in the Lord of the Rings books. 

***The first thing I posted here that got any traction was a designed to help you decide whether the game might be for you, and to poke some gentle fun at a few people that not only didn't enjoy the game much but actually seemed actively offended that the game dared to exist.  It's been a long time since the game has been visible enough to attract that kind of attention, which is in at least some ways better for all involved.

*!*It was way harder than I expected it to be to find a good reference to back up what I remembered from that music appreciation course I took over 20 years ago.  In my experience, Gemini is often making Google worse for really specialized searches.  It seems to now answer what it assumes you mean to ask rather than what you actually type.  I had to use three different sets of search terms get to that link, and it's still a bit off from what I had in mind.

**!*Except for Requiem, that's awesome.





5 comments:

  1. /sigh

    This post --which is a helluva post, btw-- has just reminded me that I have to needle my son to transfer guild ownership to either me or my oldest, so that we can transfer the guild to whichever server we end up on.

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    1. Thanks! Yeah, I wasn't thrilled to have to log in or lose everything, but I've been having fun since I have been back.

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  2. The thing about LotRO now, I think, is that Standing Stone have completely and totally retrenched into serving the installed base. Wilhelm made a couple of comments the other day about the company's obvious disinterest in either encouraging or facilitating former players to return to the game, something most other MMORGs of its vintage fall over themselves tying to do and it seems quite clear they're a lot happier just drilling further and further down into the hole they've dug for themselves than to try and climb out of it.

    The thing is, they picked a pretty good hole to begin with. There are a lot of "Tokein nerds" and they aren't always well-served with the media that surrounds the core work. They can be pretty picky, too, so having not just the only current, persistent online version of Middle Earth but also mainting a strict policy on its accuracy and paying great attention to the small details seem like a great way to lock in a certain segment of the audience, who have no real option to go anywhere else and by now almost certainly wouldn't want to.

    Conversely, the same process throws up a huge barrier to just about everyone else. Old MMOs generally don't pick up many new players but this one is really making that as hard as it can be. I guess new hardcore Tolkein fans are still being created all the time, as they discover the books or come to them through the movies but the chances of any of them also being not only gamers but also tolerant of graphics, UI design and gameplay from nearly two decades ago seems vanishingly small.

    When (If...) Amazon's new LotR MMO arrives, I suspect it will have almost no impact on LotRO, whose players are getting just what they want already in the form of exactly the kind of obscure cross-references you describe. I think in other contexts it would be justly described as "fan service". Everyone who just has a basic knowledge of and mild interest in the source material, such as might come from watching the movies, will be much more interested in a game that looks modern and doesn't expect so much of them. Of course, by the same token, unless it's an amazing game, they'll pop in, check it out and then leave, like the audience does for almost every MMO now.

    On that basis, I think SSG are doing exactly what they need to do to keep the lights on. I imagine that if the game wasn't based on LotR it wouldn't get any reporting any more, the way hundreds of still-running MMOs go completely unreported these days.

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    1. Grrr! That was me. NoScript is too good at what it does...

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    2. I completely agree with Wilhelm's take on that, I was catching up with his LoTRO writings the other day. To me it's just really bonkers that they ignore both new and lapsed players. More than almost any MMO I can think of, you are not going to know what the hell is going on with some of the core systems if you leave for a few years and come back.

      The only one I can think of that even gives it a run is EQ II, where on my last return it took me the better part of a month to figure out what was going on with hirelings and familiars, which had been added (or at least expanded, not really sure) since the last time I played. And at least those provide new functionality that wasn't there before.

      In the case of LoTRO, legendary items seems have gone from bad to worse since I have been away. It doesn't really even functionally add anything to the game. You have to go through all this arcane bullshit and some grinding just to get your main hand weapon up to par for mid and high level content.

      Since every combat ability you have scales strongly with that main hand weapon, you really don't have the choice to ignore it. I pretty much abandoned my main until I ease back into that system with a new character. I have no intention of jumping into the middle of it and flailing around just to hit par. Even trying to figure out what quests I was working on would be bad enough.

      I honestly feel that SSG is being carried by passionate and talented artists, and fans of the two IPs that will put up with anything to be in DDO and LoTRO. The games succeed despite the system designers, not because of them.

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