tag:blogger.com,1999:blog-6711156850879162685.post8780676080778661722..comments2024-01-02T23:18:18.412-08:00Comments on Yeebo Fernbottom's MMO Blog: Three obscure innovations I wish MMO designers would stealYeebohttp://www.blogger.com/profile/08028940396189544294noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6711156850879162685.post-32385653511404162232009-08-09T13:03:28.060-07:002009-08-09T13:03:28.060-07:001. Procedural content is one of those gaming panac...1. Procedural content is one of those gaming panaceas that has to be just right to work or it sucks. There needs to be enough variety added to such a system that the individual bits don't repeat too often. For instance, CoX's random mission locations have too few components to give much variety.<br /><br />2. Never played EQOA, but the system you describe sounds like a winner. A crafting system that give at least the illusion of personalization would be fantastic.<br /><br />3. I suspect this is where MMOs will be heading in the future. Like procedural content, content scaling is hard to do right with the way games are currently made. But some day, someone is going to make it work.<br /><br />Excellent post. I agree on all three counts!Marty Runyonhttps://www.blogger.com/profile/08456700794989273981noreply@blogger.com