tag:blogger.com,1999:blog-6711156850879162685.post3987538605529249143..comments2024-01-02T23:18:18.412-08:00Comments on Yeebo Fernbottom's MMO Blog: Developers from a Player Perspective (or at least mine)Yeebohttp://www.blogger.com/profile/08028940396189544294noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6711156850879162685.post-22717259870437087232010-03-12T19:55:18.281-08:002010-03-12T19:55:18.281-08:00@Anjin: in some ways I think developers are in a t...@Anjin: in some ways I think developers are in a tough spot. They know a lot about subjects that many of us are curious about...so they will get asked questions. However, they have no training in how to communicate with the public. And when speaking on behalf of a product that has millions of dollars invested in it, they will feel a lot of the same pressures a politician does. <br /><br />But yea, totally agree. Developers often get into trouble by seeming to promise more then they ever intended too.Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-6711156850879162685.post-64907979889779566912010-03-12T16:10:19.715-08:002010-03-12T16:10:19.715-08:00Whenever managing expectations comes up, I think o...Whenever managing expectations comes up, I think of Peter Molyneux and his off-the-cuff remarks about his games. Bill Roper is right when he says that thinking out loud quickly becomes design promises in the mind of the community. As much as people want more interaction with game developers, there are good reasons why that isn't always a great idea.Marty Runyonhttps://www.blogger.com/profile/08456700794989273981noreply@blogger.com